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Reviewed · Updated 2026-06-17

move.ai

AI-powered motion capture and animation platform for video and media production.

Reviewed by the Conversion Gems editorial team ·
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Pricing
Freemium
Best for
Animators and studios generating 3D motion for video
Category
AI Video Creation
The bottom line

The most accessible route to studio-quality motion capture for indie and mid-tier animation teams.

7.1
Our score
7.1 / 10
Conversion Gems editorial verdict
Free tier; Personal from $15/mo
Features8/10
8 - hardware-free mocap with multi-cam support and Gen 2 model is genuinely differentiated; Genesis rivals optical systems.
Value7/10
7 - $15/mo personal entry is accessible; Advanced at $250/mo is reasonable for commercial studios but credits deplete fast on long takes.
Ease of use6/10
6 - video upload is easy; clean output into 3D pipelines requires animation pipeline expertise.
Ecosystem7/10
7 - FBX/BVH exports work in Unity, Unreal, Blender, Maya; no native plugin marketplace yet.
Support7/10
7 - docs and community for paid tiers; Enterprise and Genesis get dedicated account management.
What it really is

Move.ai — AI-powered markerless motion capture that converts 2D video into 3D animation data.

Our take

Move.ai uses computer vision and physics-based AI to extract professional-grade 3D motion data from ordinary cameras (iPhone, GoPro, cinema). No suits, no markers, no lab required. DB listed $49/mo but the actual entry point is $15/mo (Personal) with a free limited tier available for testing. The platform recently launched Genesis, targeting AAA gaming and VFX studios seeking optical-quality markerless data.

Why we rate it

Democratises motion capture that once cost tens of thousands per studio day. Genesis positions it as a genuine optical-system rival for high-end productions.

The catch

Credit consumption varies by model and video length, so production costs can spike unpredictably; Genesis and enterprise pricing require a sales call.

Best for
Indie game developers needing affordable character animation
VFX and film teams prototyping without an optical studio
Researchers and biomechanics teams processing large video datasets
Not good for
Ultra-high-precision facial or finger tracking (optical suits still required)
Real-time on-set mocap feedback workflows with sub-second latency requirements
Teams with no animation pipeline experience who need turnkey rigged characters
Friction report
Time to value
Moderate: upload video and receive processed motion data quickly, but integrating FBX/BVH into Unity or Unreal requires animation knowledge.
Scale breakpoint
Credit costs scale with footage volume — large-scale productions will need Enterprise custom deals to control spend.
Walled garden
Low: exports to open formats (FBX, BVH) compatible with all major 3D tools; no proprietary pipeline lock-in.

Frequently Asked Questions

Alternatives

Step up

Move Genesis Enterprise for optical-quality multi-person studio capture.

Lighter alternative

Rokoko Smartsuit Play+ for budget marker-based mocap with real-time preview.

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Tags

#DeveloperTools#LLMTools#AIInfrastructure

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